00:45 The number of iterations for Iray - where to set.00:43 Remember to render to a new window.00:41 Top three Iray settings for optimisation.00:36 Use a main and an auxiliary viewpoint.00:31 A reminder that you can still use Iray with just your CPU.
He currently lives on Long Island, New York and produces his work from the aptly named Fallout Shelter Studios, where he creates crafty and clever comics using CGI and photorealistic image manipulation. The magazine was packaged with a DVD which included sound samples, instructional videos, and software. Drew Spence was the CEO and Editor-in-chief of Producer's Edge magazine, a quarterly publication dedicated to all aspects of music production. The other band members are Domino Grey, Dynamics Plus, and Xodus Phoenix.ĭrew Spence is a graduate of Stony Brook University with a Bachelor of Arts degree in Fine Art and holds various certificates from graphic arts to web design. He is part of the instrumental group Fallout Shelter, which provides the soundtrack. He has combined his music and video into several works, including Mark of the Griffin, which is both a graphic novel and web series. He creates under the title of The Dynamic Universe. Drew uses a variety of these suggested products on a mass basis for his graphic novel "Force 6 Annihilators", where he creates hundreds of scenes to render for the artwork.ĭrew Spence is a graphic comic writer and illustrator from the United States. The irony is that Slater uses quite an old machine for his DAZ Studio artwork (8 years old), so he is motivated to find optimizations for his own work!ĭrew Spence talks about the question "Should art be limited by hardware?" and addresses how we can get around those confinements with several direct tips, as well as recommended DAZ Store products.
He includes a PDF document of tips and tricks for Iray. Slater has been heavily involved with render engine beta testing in the past, so he has a good understanding of what works for render settings. Various render engines are examined by Slater including iRay, 3Delight, Reality, and Octane. Slater Lewis (Tugpsx) and Drew Spence (Griffin Avid). This 2-hour tutorial has two artists discuss both of these approaches. Two approaches to this problem are to optimize your render settings and be efficient with setting up your 3D scene in the first place. If you are running DAZ Studio on an older machine or one that doesn't have many resources (CPU processor speed, RAM, and graphics card memory), then it becomes crucial to learn how to quicken your render times! Take the OPTIMIZE: Render Engine and Scene Optimizations Tutorial.